Nietzsche wrote: “”Hegel – This is a taste “. So civilization is also a taste, game taste. Many are brought up in this series. They remember how in the first part after the construction of a miracle of light people went out into the streets with songs and dances;They know well how the Great Chinese wall helped in the jurisdiction of international politics;With a tear in their eyes, they recall the alluring flight to Alpha Centaur.
However, Civilization is not only a taste, but also a promoted brand. It can and should be sold. And who is the main buyer today? It is no longer the one who built the Empire in the nineties. Consumer (and we all should know the enemy in person!) – this is a casual. For which almost all today’s games are made.
Whether one of the best global strategies will have to bring the project closer to market standards against the desire? Will it be Caesar Cry quietly in the corner, remembering the old happy days?
Acquaintance with the legend
But, I’m afraid, not only the incident does not know what the “civilization” looked like earlier. Some readers probably never launched it and only somewhere from someone they heard about research, era, about Sid Meyer.
“Civilization” is a step -by -step global strategy where the player performs absolutely all roles in the state. He leads the erection of new cities, is responsible for the construction of buildings, orders to lay roads, irrigate fields and punch at the mountains of mines, he has to wage wars and conclude unions.
We begin in ancient times, with only one settlement, the place for which we also choose personally. And this tiny settlement over the years should turn into a powerful empire. We will study technologies, move from spearmen to swordsmen, change bows and arrows at rifles, learn to extract iron, oil and enriched uranium. We will master new territories and plow the land near them.
Unlike other global strategies, such as “Victory Day” or “Europe”, there is not a drop of historicity here. We are building civilization from scratch. If we choose Russia, then the first settlers are born in 5000 BC, and if we try, the state will live until the near future (everything ends in 2050). Here you can see Romans on tanks and Aztecs on diving bombers. And how terrible the Indians are, under the leadership of a vigilant eye, when they launch a nuclear missile in our direction ..
Squares for polygons
Caps of “civilization” always consisted of square cells. It was convenient, familiar. But in the fifth part, the developers tore off the old parquet and laid a polygonal laminate instead. That’s just why?
For reforms came! The battles became completely different. Before we could put at least twenty -seven units on one cell. Here we are going to storm the enemy city, and a chain of musketeers stretches throughout the mainland. We gathered a soldier from all over the empire and are getting to the borders of the enemy. Everyone came, we put them at one point, and then they, like elephants holding trigger by the tails ahead of the While, move one after another, one after another. So we found ourselves at the village and from one position began to attack the enemy. Moreover, we have more than twenty soldiers in our group, and in the city there are about fifteen ..
In the polygon world, it is no longer possible. Warriors now prefer comfort to close relationships, and if one detachment has risen on a polygon, then he will not let anyone in. There is no need to release dozens of units now – they simply will not be able to participate in the battles.
And you know, the innovation is just amazing. Before, as mentioned above, we dragged millions of fighters with us. And there was no tactics. The main thing is to make a soldier more than that of the enemy. And now other laws. It is enough for you to correctly place a few units near the city, and the enemy will besiege you for years.
Imagine: declares war on France with which you borders in the north. The closest to her-St. Petersburg. On the right and left other neighbors who do not participate in the conflict. Therefore, the enemy can only attack from above. Therefore, we put our strongest troops on the first three cells, order them to strengthen and wait. Behind the city we set catapults and archers. As a result, we have three close -up groups and three – distant. St. Petersburg itself is also defense. If the enemy is in the visibility zone, arrows/stones/rockets fly out of the settlement.
And now the enemy leads the troops. Only we noticed them how archers attack from behind, catapults collapse cobblestones. And there is nowhere to leave the enemy soldiers. Other people’s borders on the left and right. And we are worthwhile. And even if the French knock out our swordsmen, then we will immediately firing the frogs from the bows.
It has become much easier to defend. You can build protective fortifications, make a real front. Build the Magino line – let him attack! It is especially convenient to protect those cities that are still covered on one of the sides by either the sea or rocks. The landscape now has the most important role – in the past parts we hardly noticeed it.
Here is just one trouble: AI is not the most skilled general. And therefore he is such changes in a burden. He does not understand how to break through the defense. Tries to crush in number, throws lonely reinforcements. And if he wins, then thanks to a colossal advantage in numbers. But to players, if they are not a monkey or cats who accidentally wandered on keyboards, here for tactical thought is expanse. It turns out something like Panzer General and Fantasy General.
Priests and politicians – in the forest
The new combat system is one of the best changes in the series. But there are also controversial solutions. So, two important components were eliminated from the game at once: religion and political system. You will no longer be in good relations with a neighbor, for both pray to God alone. You will not begin to throw a mug in the window in the attacks of rage when the Senate once again prohibits the warfare. There are no socialists, Republicans, monarchists. No one.
As an alternative, the developers introduced a cultural policy. Each move we get certain glasses that are generated thanks to libraries, miracles of lights, monuments, monuments and other things. And when the right number is gained – we can choose which way our state is moving. For example, if you try to capture all the neighbors and behave very aggressively, then it is best to stop in a military direction. Soldiers gain experience faster, it becomes easier to fight. For small calm states there is a religious branch that allows people to love their neighbors more and smile.
In total such areas – eight. Open when moving from an era in an era. That is, from the first minutes of the game it is impossible to choose the path of commerce, for this it is still too early.
However, it is necessary to plant culture into the masses not only because it gives small bonuses. There is also the possibility of “cultural victory”. You need to completely study five branches out of eight. Here are only some areas conflict with each other. If you have already chosen a branch of freedom, then the autocracy becomes inaccessible. And if you touch the course of the course – a revolution will occur. But it will last only one move ..
In general, of course, an interesting component. But there is much lack of religion and political systems. It has become much easier without them. This, by the way, is not the only such global change in Civilization in favor of understanding and accessibility. There are a number of similar innovations here.
This is a slightly different game
Here is one of the Danish Theater of the absurd – in Civilization 5 The indicator of happiness is general. If in Moscow we set three miracles of the world, we arrange circus performances every day, and in the Coliseum we conduct gladiator battles, then in Novgorod, where the main fun is to thump and catch rats running around the city, all the same features will be happy. Happiness is now one for all cities ..
Here, for example, we captured Washington. By force he was attached to him and, of course, the Americans, that they live there, wildly are not happy with this event. But they will not rebel, fires will not flare up, we will not see the message “The government is overclocked!”. The whole country will be sad about the fate of Washington. Due to a small number of smiles on the faces of people, the army will become worse to fight, the population growth in sunny and magnificent Moscow will stop (by the way, everyone who loves a cry “came up with a cry!”, A note: it is enough to capture several large European cities, and no one will ever come to the capital …), and a huge country will almost stop functioning due to local problems of five percent of the population. Logical? Yes, not very
… but just for a beginner. I see a general indicator of happiness, I work on its increase. Without reference to the area.
Another feature of the fifth part is depleted resources. This, of course, is good. Now it is impossible, having developed one wretched oil well, to build ten thousand tanks and one hundred million aircraft. And fighting for iron mines and uranium deposits became necessary.
True, the authors greatly reduced the total number of strategic resources. There are only horses, iron, coal, oil, aluminum and uranium. And, for example, the tank needs only oil. Without iron it can be easily built. I get out of wood ..
The tax system has disappeared. Now scientists separately, coins separately. A little has changed and research branches. The fully spying disappeared. The influence of money has become stronger, but another.
The word by the faith of the fate of people
The developers did not make more interesting and politics. She even lost a little, although always in “civilization” was a weak link. It is impossible to ask the enemy to move away from the borders, to conclude some tricky unions. No, only a banal exchange of resources, money and the opening of borders.
The opportunity to exchange world maps and technologies has disappeared. Now you can only conclude a research agreement that requires a decent amount of money and gives both powers using random technology when the term of such a package expires.
AI behaves stupid. He hates when the boundaries are in contact. If you suddenly began to live nearby, then you are blood enemies. The whole game of the opponent will shout loudly in your direction and send letters with threats.
Great advantages include the fact that the developers introduced funny cities-states. Each empire accounts for about two “kids”. These are individual civilizations that do not build new settlements, but ennoble the territory, move in eras and even fight. But this is not the most important. It is important that they can become our friends and give us resources that we do not have, or help recruits. And they also allow you to win peacefully – through the UN.
But how to become a friend of the city-state? To do this, you need to execute its small instructions. Complains that he is offended, and we need to teach the offender. It must be crushed with money and troops. In general, a sort of game in the game. Fuss with capricious brothers of our smaller. Very interesting and exciting. Unless, of course, there is no desire to just take and win them ..
Yes, “civilization” partly became different. Somewhere simpler, somewhere less logical. However, the essence itself, the sensations from the game are the previous. And sometimes they are even more pleasant. It became finally interesting to fight. War – a trump card in a fifth deck. However, there are still enough disadvantages. We must wait for additions and believe that developers will be able to bring the project to mind. He is already amazing, but “our choice” will receive only after the amendments.
Pros: Civilization;The magnificent combat system;City-state.
Cons: a lot of small and large blunders that need to be edited;Until now, in battles you can see absurd paintings: catapults from the city are drowning a floating submarine;Some simplifications.
Sid Meier’s Civilization v
The best comments
Interesting, and the author generally played in the sub?
There is a clear impression that there is no, of course IMHO for the most zealous fans)
[quote] and you know, the innovation is just amazing. Before, as mentioned above, we dragged millions of fighters with us. And there was no tactics. The main thing is to make a soldier more than that of the enemy. And now other laws. It is enough for you to correctly place a few units near the city, and the enemy will besiege you for years.[/quote]
A strange statement, if you played in the previous part, it was necessary not only to build as much as possible, but also to think about tactics no less. I had to identify the troops of a potential opponent and, in accordance with this, create (pump) my. With the Rations of the Balo troops, something in the style of “Stone-Boomag”. All tactical tricks with the landscape were in one hundred percent form.
It is strange that you did not notice the world war on the huge mainland of two spearmen and an archer against a pair of oaks, or shooting an archer at tens (hundreds (thousands)) of kilometers, and the same marines, for example, are considered close fighters)) or an extremely uncomfortable system, whenwhich the relocation or repaying of his “army” becomes a hellish occupation and turns into a landfill. You did not notice that the worker who builds the mine will prevent another from laying the road)) or submarines that cannot be put with a ship in one hex, or a helicopter that captures the city, or transport, which cannot be covered, t.To. He does not thereby put in one hex with a battleship guarding him. There are still dozens of such stupid situations! Yes, the new system is simply magnificent, the old one is not good!
[quote] of all such areas – eight. Open when moving from an era in an era. That is, from the first minutes of the game it is impossible to choose the path of commerce, for this it is still too early.[/quote]
There are not 8, but 10))))) also idiocy that you cannot switch between conditional political systems, t.e. If in ancient times I went on the conditional path of the fascist, then in the 21m century I will remain. What the meaning I still did not understand.
[quote] did not make the developers more interesting and politics. She even lost a little, although always in “civilization” was a weak link. It is impossible to ask the enemy to move away from the borders, to conclude some tricky unions. No, only a banal exchange of resources, money and the opening of borders.[/quote]
I have not lost diplomacy, it simply did not become such an intellect.
[quote] The great advantages include the fact that the developers introduced funny cities-states.[/quote]
Well, I don’t know, of course, the matter of taste, but I haven’t classified this to great advantages))) at first they terribly arcatically, secondly, primitive-dummy with them as a tetris in the mechanics approximately, thirdly absorb.Always the most advanced Tekhs)) (like the most technic major)
[quote] Yes, “civilization” was partly different. Somewhere simpler, somewhere less logical. However, the essence itself, the sensations from the game are the previous.[/quote]
This is just not the way the previous sensations from simply frankly raw and trimmed “product”, the level of Corsarers 3 can remain? Especially if you played in the previous parts)) why a hundred bugs, sorties, and the inability to load saves are not mentioned. When the information says one thing, but in real life everything is different. When unit is not so much as it should. When it is impossible to build a building or its effect is absent.
And most importantly, the entire romantic part of Tsiva was removed: before Tsiva was simply crowded with trifles, she wrote plots herself. It used to be a lot of little things tied to Tekham. For example, from one moment it was possible to exchange cards, miracles, religions became obsolete, the whole card, etc. and so. Now most of them just cut everything. Why should I run on my two in the 20th century and explore the continent, when, in theory, there are already satellites and cartographers about 500 years ago, the continents outlined the continents. And the answer is here: either they just forgot all these little things, either did not have time, or laziness. Today is a civa-arched game a couple of times and that’s it. It is good that even though Sid itself has nothing to do with it, however, as well as to the fourth part, but nevertheless, the 4th is magnificent, unlike this abortion. Of course everything is IMHO)
then the first settlers are born in 5000 BC
In general, the toy left a double impression. The new battle system pleased to some extent, and in another upsetting. On the one hand, the tactics have become larger because the units have become more expensive and you don’t stuff several pieces of one glass, but constant fuss with dragging and regrouping is a very strong negative moment. The defense of the city is now a very problematic task, since only one detachment and the “pile” of the troops around the city at times simply annoys the garrison. Narrow isthmates where one infantry detachment stands and behind a couple of rifle ones is now impossible to take, but it is realistic, but a serious imbalance brings into the game. AI especially surprised me, it is worthwhile to declare a war and restrain the influx of the “first wave” of his army (for example, sitting up by infantry on the hills under the cover of shooters or catapults) then you can immediately go forward and take the city outside the city, since new units.He will not produce (because for a very long time due to general high cost) having even a powerful production.
On the other hand, the “smart” system of the growth of cities culture is very pleased, which does not immediately grow into all cells, as in 3 and 4 parts (if you do not take mods) but gradually and to the most necessary resources. I also really liked the idea with buying part of the cultural border near cities for money, this makes the combination of cultural boundaries with new cities more convenient. It was also pleased that the inhabitants are processed not 2 but 3 cells in a radius of the city.
I will say a very interesting thought with cities and so, it is better to be friends with them, and not to capture, since in addition to the resources provided in cultural borders with a high loyal scale, they all have unique specifics, some produce military units, others give an additional increase in food inthe capital and the city, others provide additional cultural points required to change the state system. By the way, about indignation about the change of state system for cultural glasses I will say this way, the idea is actually good, because now the culture has become more in demand than in the previous parts and for the “cultural” leaders there is a real bridgehead for maneuvers and development, which cannot but rejoice.
Very upset that they removed the limit for miracles in cities. When playing with AI in the Renaissance era, he had 12 miracles in the capital: D And this will agree to a huge imbalance towards cities with high production.
It was very upset that the great people now cannot be attached to the city and all sorts of unique buildings (as an example of an improved laboratory for a great scientist in the 4th part)
I join the dissatisfied with the lack of espionage and religions and is completely in solidarity with the author regarding the total number of satisfied/dissatisfied throughout the country as a whole.
Although it pleased that science was finally separated from the economy. Although how they cut the Tree of Technologies very upset. Now the deforestation can be mastered literally on the second technology.
In general, the game is at least damp, but quite interesting. The interface is beautiful, and graphics at a high level, it is worth playing the game at least for the sake of throwing a nuclear on the enemy and admire a spectacular flash and a beautiful fungus>:-)
In general, my IMHO as a continuation of the series is a game on a trie and a very raw, but as an independent project is quite commendable. Let’s hope for patches, complementaries and, of course, amateur mods where several units per stack, and an expanded tree of technologies appear, and espionage, religion, limitation of miracles and dividing the contented residents into the city will return back 🙂
I don’t know … I don’t like “Tsiva” at all, “casual strategy” – for some reason it seems to me more delusional than submarines killed by the catapult. Yes, and the anti -historicality of the game is also annoying at times, all the same, “Aztec on the tank” is too much. In general, it seems that the simplification of the games is not beneficial, if they are relevant and what is called “in moderation”, then yes, perhaps, and so, it is rather degradation ..
Hmm, they never solved the problem with the balance of troops. Again enemy archers I will bring down the helicopters- this wildly ran out in the IV unit.
played this series since 3 parts.And in my opinion she is the best of all.Well, as for the fifth part, she left a double opinion, and in general the game became more progressive and pleasant to the eye =))!
I really thought to put it “commendable” … So many old-good-free ones went under the knife-already scary. But, as they say – a casual today is a gentleman in the game market.
Yes, there are enough disadvantages. Who argues. But still the game is very pleasant. And the battles, if not to twist, are much more “smart” than in the past parts. That helicopters capture cities, and catapults drown submarines – yes, stupidity, absurdity. But all the games of the series are sick with this.
To be honest, I believe in patches and additions. There is still potential. And very good. Let even “cut” 🙂
So in a few months, maybe the game and fit.
[quote] Yes, there are enough disadvantages. Who argues. But still the game is very pleasant. And the battles, if not to twist, are much more “smart” than in the past parts. That helicopters capture cities, and catapults drown submarines – yes, stupidity, absurdity. But all the games of the series are sick with this. To be honest, I believe in patches and additions. There is still potential. And very good. Let even “cut” so that in a few months, maybe the game and pull up.[/quote]
In this I completely agree with you. But what is the game now more like UG does not pull)))
[quote] In this I completely agree with you. But what is the game now more like UG does not pull))) [/quote]
You are apparently a very intolerant person 🙂
I consider the overall level of happiness the biggest disadvantage … Now the variety of cities and the creation of centers have become impossible and meaningless … Yes, and politics is still at a low level.
It’s honestly, it is very unfortunate that religions were removed and (as I understand it) political construction … I always wanted to create an ideological state, they say we are the most correct areas … Although of course, the religion of combat bonuses did not have to wait for the imagination, everything was finished off =) and there was a desire to play. About 1 unit on a 6-angle of IMHO nonsense. Yes, I agree, a billion people on one hex is also not great, but 1 is really somehow sad. I would transport up to 2-3 units to the place of developers at least.
[quote] and if one detachment has risen on a polygon, then he will not let anyone in [/quote]
Hooray! It was already time for a long time.
[quote] Fight for iron mines and uranium deposits became necessary [/quote]
So interesting)
[quote] I, to be honest, believe in patches and additions.[/quote]
I have recently believed in them too. I remember how the Total Var was furious from the stupid AI of the Empire, and now with Patch 1.5 I enjoy the game)